Here is part 2 of my "sticky" series. "The Glossary". These are some terms you will be hearing and using once entered into the hobby of RC drifting. These are not the only words you will hear, but this is a good starting point................


glossary after the bump.
A:
  ABS: a form of plastic tire used for drifting. 
  Ackerman: the angle of the inside tire in relation to the outside tire when the wheels are turned to full lock.
  AE86: a.k.a - Toyota Corolla GTS. Produced 1984-1987. Is a classic car to the drift community. Also refered to as the "Hachiroku" or "Hachi" which in Japanese translates to "eight - six".
  Aluminum: metal that is lighter than steel, but not as strong. Used to replace plastic parts and give bling to the chassis. 
  Apex: the mid-point of a turn where the car reaches the inner-most point of the track. This may not be the exact geometric middle of a turn.
  Apex Jumping: cutting the apex corner close, making the front "nose hop" while drifting but the rear tires are still in contact to the ground.
 
B: 
  Ball cups: hollow plastic pieces that snaps on to a ball end and provides a pivot point.
  Ball Differentialdif that uses ball bearings in a circle pressed between 2 metal rings, aloowing one wheel to rotate more than another in a turn. 
  Bearing: "donut" metal casing with balls inside that assist with rotation of shafts. 
  Body: thin polycarbonate plastic shell that resembles a drift car and fits over the chassis for protection and style. 
  Break Drifting: drift performed by braking into a corner, getting the car to transfer weight to the front, Immediately followed by throttle. 
  
C: 
  Camber: the angle of the tires in relation to the ground. Negative camber is used in RC drifting. 
  Caster: the angle the cars front wheels pivot on when turning.
  Chase car: second car in a tandem battle. This cars goal is to mimic the lead car without causing error.
  Chassis: the main portion of the car that everything attaches to. Can be made of Aluminum, plastic, or carbon graphite.
  Chicane: A quick left to right or vice-verse "S-turn" usually placed at the end of straightaways in order to slow drivers down before they reach the tighter-slower corners.
  Clipping Point: the point where you actually hit the apex after turning in. 
  Counter-Steerrefers to over driving the rear wheels so the car is fighting to stay straight no matter if the front wheels are turned or not. It tends to look more realistic as it's comparable to having more power at the rear wheels than the front. 
  CVD: abbreviation for "Constant Velocity Drive" better know as an improved universal dogbone.
  
D:
  D1 Grand Prixa 1:1 drift competition that is held in various places including, USA, Europe, Asia and Japan. Rc drifting is modeled after D1GP.
  Dampers: another name for Shocks-
  Differential: a.k.a "dif" system that transfers power equally from a shaft input to shaft outputs. It allows the outside wheel of a car going through a corner to travel farther than the inside wheel, preserving speed and efficiency. There are 4 types types of differentials. ball diff, gear diff, one-way dif and spool dif. 
  Dogbonepart of the drive train that connects the outdrive to the axle.
  Drift angle: the angle a car maintains during a drift. 
  Drifting: precise balance of steering, accelerating, braking, shifting, and using the E-brake to remain in the state of oversteer.
  Driver Error: any loss of vehicle control, vehicle stall, vehicle spinout, or vehicle contact with a course marker or border that results in a crash.
  Droop: is the measurement of down travel a suspension arm has.

E:
  ESC: a.k.a Electronic speed control - electronic device that takes the power from the battery pack and the signal from the receiver and measures a certain amount of power to the car's motor.

F:
  Feint Drift: transferring of wight in a car towards the outside of a turn by first turning away from the turn and then quickly turning back using the inertia of the rear of the car to swing into the desired line.
  Final Drive Ratio: a.k.a. FDR - transmission ratio determined by combining the internal drive ratio and the spur/pinion combinations with a formula. [ spur/pinion * internal ratio = FDR ]
  Formula Drift: aka Formula D, is the American answer to Japan's championship drifting event D1GP.

G:
  Gearing: refers to the ratio of the spur gear, when compared to the internal drive ratio of the car.
 
H:

I:
  Internal Drive Ratio: a measure of the teeth of a car's gears and pulleys. Formula = [pulley teeth/gear teeth]

J:

K:
  Kick-up: the upward angle of the suspension arms.
  Kiss the wall: while in mid-drift, the rear end of the car makes contact with the outside wall without causing a driver error.
 
L:
  Lead car: front car leading in a tandem battle. Must be able to do the course without making any errors.  
  Lipo: aka Lithium-ion polymer - a type of rechargable battery that provides high energy storage to weight ratios in an endless variety of shapes and sizes.
 
M:
  Manji Drift: also know as swaying drift, its a slow side to side feint like drift where the rear end sways back and forth down a straightaway.

N:

O:
  Offset wheels: how much of the wheels lip sticks out away from the face of the wheel 
  One-way Bearing: special bearing that will only allow a shaft to turn in one direction
  One-way Differential: the front wheels are only allowed to turn one-way. "On power" they both move together but "off-power" it renders an E-brake effect. 
  One-way Pulley: operates same way as the one-way diff.  except the one-way action takes place on a gear shaft instead of the front axle of the car.
  Outside Line: Scoring zone placed at the farthest point from a corner dot, against the outside wall.
  Oversteer: when the rear wheels do not track behind the front wheels but instead slide out toward the outside of the turn. resulting in your rear end always swinging around.
 
P:
  Pinion Gearin electric cars this is the gear that is attached to the motor.
  Pitch: the measure on a pinion gear or spur gear of how many teeth fit per inch.
  Push: another name for understeer.

Q:
  Qualifying line: the line to follow which will make you hit all the clipping points and scoring zone.
  Qualifying points: points acccumulated after running through a series of laps that consist of scoring zones.

R:
  Ride Height: space between the lowest part of the chassis and the ground.
  Runtime: how long a battery will last before recharging.
S:
  Scoring Zonespecific points on the track that is placed within the natural driving flow of the course.  
  Servo: small box of motorized gears that turns the steering linkage in a R/C car.
  Shocks: are the suspension components that allow the wheels to keep as much contact as possible with the track surface.
  Shock Damping: manages the resistance of the shock to movement, as the internal shock piston moves through the shock oil when the shock compresses and rebounds. Damping mainly has an effect on how the car behaves on bumps and how it reacts initially to steering, braking, and acceleration.
  Silvia: Japanese version of Nissan's 240sx. The Silvia comes in a few models; S13, S14, and S15.
  Spinout: A situation where the vehicle over-rotates beyond the intended drift angle.
  Spool Differential: a locked differential which causes both rear wheels to spin at the same speed. 
  Spur Gear: The large gear that a pinion gear turns to provide power to the drivetrain.
  Steering knuckles: part of the front suspension that steers the wheels.
  Sudden Death: In the event of a tie, the tied drivers will do another scored pair of tandem laps to see who moves up the bracket.
  Sweeper: A long sweeping turn that leasd from the staging lanes.
  Switchback: making the car snap to change direction.

T:
  Tail first: situation where the vehicle's rear bumper is leading the drift. and the vehicle ends up in a stall position due to the extreme angle of the drift.
  Tandem battlea round-by-round elimination with each winning  driver advancing to the next round.     
 Tandem bracket: Each round's head-to-head battles will be determined by the drivers' qualifying score. The higher qualifying score will receive a higher position, with the highest qualifier receiving the first spot and lowest qualifier receiving the lowest spot. The first and lowest positioned drivers will then compete in a head-to-head battle.
  Toe angle: direction of the tires faces when steering is straight ahead and the car is seen from above. 
  Turnbucklethreaded rods that connect ballcups. Made with the threads in opposite direction for easy adjustments. 
    
U: 
  Understeer: A loss of traction in a vehicle's front tires, caused by excessive speed in relation to a cornering angle, causing the vehicle to slide outwards during a turn.
  Universal dogbone: same as dogbone.
 

V:

W:
 Wheel offset: same as offset wheels

X:
  XDC: aka Xtreme Drift Circuit is another American answer to Japan's championship drifting event D1GP.

Y:

Z:

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